Players Rip Through Traffic and Settle the Score In the Sequel to 2004’s Racing Game of the Year
Chertsey, Surrey, UK April 4, 2005 According to the 2004 Urban Mobility Report by the Texas Transportation Institute, U.S. commuters endured 3.5 billion hours of traffic delays in 2002, at a cost of more than $63.2 billion. It’s hell on the highway and Electronic Arts (NASDAQ: ERTS) today announced plans to let gamers live out their wildest commuter fantasies this September with Burnout Revenge.
Burnout Revenge lets gamers rip through rush hour traffic and lay waste to scores of rubbernecking roadhogs in an over-the-top scene of vehicular mayhem. The game is currently in development by Criterion Games for the PlayStation 2 computer entertainment system and Xbox video game system from Microsoft.
Burnout Revenge is the sequel to 2004’s award-winning Burnout 3: Takedown, which has garnered dozens of awards, including “Game of the Year” by Official U.S. PlayStation Magazine, “Multiplatform Game of the Year” by Electronic Gaming Monthly and “Best Xbox Game of 2004” by GameSpot.
In addition to tricked out new race, crash and road rage modes, Burnout Revenge takes the series’ blistering speed and spectacular destruction to dizzying new heights with an all-new Revenge mode, challenging gamers to battle the clock and unleash their frustrations on rush hour traffic.
EA will debut Burnout Revenge at the Electronic Entertainment Expo (E3) in Los Angeles on May 18, 19 and 20, 2005.